Halo Reach

Halo Reach (click to view)

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Added: October 26, 2010

Author: Bungie
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Description: Halo: Reach is a first person shooter. Players assume the role of Noble 6, a supersoldier engaged in combat with an alien collective known as the Covenant. In Halo 3, players could wield one-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities which remain with a player until they are replaced. Among the abilities are a jetpack, active camouflage, sprint, and "armor lock", which immobilizes the player but grants invinciblility for a brief period of time. In addition to tweaks and changes to existing weapons from the Halo series, Reach features new weapons fulfilling various combat roles. Forge, a level editor that first appeared with Halo 3, was updated for Reach, and can be used to edit the default multiplayer maps as well as a large blank map known as Forge World. Forge World itself is home to several Bungie-created Forge maps that shipped on-disc. Forge tools have been improved; objects can now be phased into other objects, and can also be snapped to specific orientations. Reach features "loadouts", which allow players to pick a predefined choice of armor abilities and weapons at spawn time. The veto system has been improved, allowing players to vote for their preferred map and game mode out of a few choices. The game data is loaded by the game after any vetos have taken place, as opposed to the previous system which fully loaded the original choice before the players were given the option to veto it. Players are now rewarded with "credits", which players can spend on aesthetic armor customizations. Players can also choose the gender of their Spartan and almost all armor settings and investments translate across Reach's game modes.

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